A downloadable experience for Windows

Main character wakes up in a holding cell (test subject), his door is open, nobody else seen in the area. Upon leaving the “cell block”, the main exit is visible, but sealed shut, followed by an intercom announcement of a containment breach and a lockdown. The main goal becomes clear from the start: unlock the main exit.

Key bindings:
Keyboard & Mouse:
WASD ------------------- Move
Mouse ------------------- Look
SHIFT -------------------- Sprint
CTRL/C ------------------ Crouch
E/LMB ------------------- Interact
F -------------------------- Flashlight
G -------------------------- Gas mask
TAB ----------------------- Vitals
ESC/Backspace --------- Pause

Gamepad:
L -------------------------- Move
R -------------------------- Look
LT ------------------------- Sprint
LB ------------------------- Crouch
RT/A ---------------------- Interact
B -------------------------- Flashlight
X -------------------------- Gas mask
Select --------------------- Vitals
Start ---------------------- Pause

Credits:
Kert Mathias Kapak - Developer
Tarmo Annus - Developer
Eslam Hamed - Artist
Ieva Klindzane - Artist
Christofer Vares - Artist
Anti Laineste - Sound Designer
Simon Laud - Game Designer
Rainer Margus - Game Designer

Some external assets by Tris Games and Dokyo
Additional sounds taken from freesound.org

It was developed as a 3-month long group project at Full Cycle Game Academy using Unreal Engine 5.

Download

Download
zip file 1,002 MB

Development log

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